Rust: Structuring and handling errors in 2020

After working through “the book” on the Rust programming language and getting started with the first non-trivial, real-world application I found myself faced with a question I didn’t yet feel well-equipped to handle: “How should you structure error handling in a mature rust application?”
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Plugins in Go 1.8

A look at the new plugin package coming in Go 1.8 - a bit of background, a look on how to make use of it and some of its (current) limitations.
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